pyloader (Python scripts for GTA V) [Enhanced and Legacy] 0.6 (Experimental)
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24 hours ago
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the scripts folder (pyscript/ since v0.6, scripts_py/ before), write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in PyloaderV.ini).
The scripts folder includes several examples. You can delete all examples if you don't need them.
Requirements :
≥ v0.6 :
- GTA V (Legacy or Enhanced)
- ScriptHookV
- Python: NO install needed — the embedded Python 3.12 runtime is already bundled in the zip (shvpy_runtime/ folder)
< v0.6 :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
≥ v0.6 :
Copy into your GTA V root (the folder containing GTA5.exe) ONLY these:
- PyloaderV.asi
- PyloaderV.ini
- pyscript/ (drop your Python scripts here)
- shvpy_runtime/ (embedded Python 3.12, do not rename)
< v0.6 :
Place the following files/folders in your GTA V scripts folder:
- PyloaderV.dll
- PyloaderV.ini
- PyloaderV.pdb
- scripts_py/ (folder)
Changelog :
v0.6:
- Major change: The mod is now standalone. The use of ScriptHookVDotNet is no longer required.
- Experimental status: This is an experimental version. If you find any bugs, please don't hesitate to report them.
v0.5.1:
- Bug fix
v0.5:
- Blueprint editor (for dev, in beta) added
- For devs folder upgrade
v0.4.1:
- Bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
Pertama dimuat naik: 04 November, 2025
Tarikh Kemaskini: 24 hours ago
Last Downloaded: 1 hours ago
32 Komen
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the scripts folder (pyscript/ since v0.6, scripts_py/ before), write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in PyloaderV.ini).
The scripts folder includes several examples. You can delete all examples if you don't need them.
Requirements :
≥ v0.6 :
- GTA V (Legacy or Enhanced)
- ScriptHookV
- Python: NO install needed — the embedded Python 3.12 runtime is already bundled in the zip (shvpy_runtime/ folder)
< v0.6 :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
≥ v0.6 :
Copy into your GTA V root (the folder containing GTA5.exe) ONLY these:
- PyloaderV.asi
- PyloaderV.ini
- pyscript/ (drop your Python scripts here)
- shvpy_runtime/ (embedded Python 3.12, do not rename)
< v0.6 :
Place the following files/folders in your GTA V scripts folder:
- PyloaderV.dll
- PyloaderV.ini
- PyloaderV.pdb
- scripts_py/ (folder)
Changelog :
v0.6:
- Major change: The mod is now standalone. The use of ScriptHookVDotNet is no longer required.
- Experimental status: This is an experimental version. If you find any bugs, please don't hesitate to report them.
v0.5.1:
- Bug fix
v0.5:
- Blueprint editor (for dev, in beta) added
- For devs folder upgrade
v0.4.1:
- Bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
Pertama dimuat naik: 04 November, 2025
Tarikh Kemaskini: 24 hours ago
Last Downloaded: 1 hours ago
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@dimedius Hi, thanks for the feedback. Regarding camShake, you need to add [bool]
Function.Call[bool](Hash.IS_GAMEPLAY_CAM_SHAKING)
instead of:
camShakeTrue = Function.Call(Hash.IS_GAMEPLAY_CAM_SHAKING)
because otherwise Function.Call returns None/Void.This is due to IronPython, which sometimes has trouble guessing the return value, as Python is a dynamic language and not a static one.
As for VSCode, I'm currently working on making it compatible with autocompletion.
10 Disember, 2025 -
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Salut, c’est sûrement une question bête mais en gros si je fais Faire un script python part chatGPT ce script sera en mesure de le lancer ?
12 Disember, 2025 -
@Tony86100 yes, review the provided syntax guide and samples and let chatgpt know about this project.
13 Disember, 2025 -
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@Aztecz8798 It says “enhanced,” but normally it should be compatible with both versions.
23 Disember, 2025 -
all my phone contacts disappear when using this on legacy. @meumeuh007 where did the seperate legacy version go?
28 Disember, 2025 -
0.4 update:
You can now control the priority of file generation with __priority__.
Example:file1.py __priority__ = 2
file2.py __priority__ = 1
In this example, file2.py will be executed before file1.py because its priority is higher (the number is lower).
28 Disember, 2025 -
@mitto_backup Do you have any other mods besides pyloader? If so, which ones? And did you download shvdn from the link?
28 Disember, 2025 -
@meumeuh007 Hey man i actually solved this by downloaded a newer version of ifruitaddon i guess mine was pretty outdated
28 Disember, 2025 -
are there any examples of a python script successfully adding a working contact to the phone via ifruitaddon2.dll ?
28 Disember, 2025 -
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@meumeuh007 First off, thanks a lot for this!
I'm using the latest version of this mod but I'm still having issues with the example kill counter script you provided with the download.First, I'm getting:
'[2026-01-03 12:51:12] [ERROR] Load KillCounter.py: No module named 'Lib.utils''So I move the notify method to the main file but it's still not working with
'[2026-01-03 12:52:15] [ERROR] Tick KillCounter.py: expected Array[Model], got list'I don't have any other mods installed in my game other than this mod. Do you know what the problem could be?
I'm on GTA 5 Enhanced and version is: VER_EN_1_0_1013_17
03 Januari, 2026 -
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Nvm, I figured it out. The Lib folder needs to be in the root scripts_py folder and not in any nested folder. As for the error, I just removed the list [] from the line "nearby_peds = World.GetNearbyPeds(player.Position, 250.0, [])"
07 Januari, 2026 -
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0.6 update:
Complete rewrite of the mod; it no longer requires ScripthookVDotNet to run. Basically, we now have:
- ScripthookV: for C++
-scripthookvdotnet: for C#
-PyloaderV: for Python
This is a test version; it should work fine, but if you encounter any issues, you can revert to version 0.5.1.