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@Suzerain001 I have tried the 'Slow Motion/Bullet Time Toggle 1.3' mod and it seems that it forces the game to run at regular speed every tick when slow motion is inactive, therefore overriding any other mod that tries to change it.
For screen effects, you can modify the Effect (Timecycles - https://pastebin.com/raw/kVPwMemE) or EffectScreen (PostFx - https://alloc8or.re/gta5/doc/misc/animpostfx.txt) settings in the ini file.
@Yukikaze Thanks for the feedback, issues with the EnemiesOnly setting should be resolved in v2.2.1.
@thalilmythos I did some testing and couldn't replicate any framerate drops, can you let me know if it's specific to the new time measurements? Toggling the TimeSystem setting should restore the last version's behavior.
@Suzerain001 @Chunk Norris @Yukinono The mod now uses alternative time measurements and toggleable time scale preferences for better slow motion script compatibility in the latest version (v2.2.0).
@thalilmythos @Aiakos You can now configure the WantedDecrease setting to reduce a set amount of stars in the latest version (v1.1.0).
@Aiakos @ReNNie Based on my testing, this mod seems to work fine with Better Chases+ 1.1.2 on default settings, even with WantedLevelControl set to 'Full'.
@acetone To clarify the mod function: When the bar empties, further respawns should disable. You can then clear out all remaining cops shown on the mini-map or escape from them to drop the wanted level before backup fills the bar again and dispatch is re-enabled.
You can adjust the CopsBase, BackupCops and BackupDuration preferences to reduce the cop number and lengthen backup progression. If there is still an issue, check if any other scripts are forcing dispatch to stay on or if it only happens for a certain spot on the map.
@defiant I would recommend enabling CopsRemoveEvaded - this reduces the cop number for escaped cops. You can then modify CopsBase to determine the amount needed to disable respawning.
@rap1st I've made sure it works on missions with the 'Lose the Cops' objective, such as Dead Man Walking, The Long Stretch, Legal Trouble and The Big Score (obvious approach), or any time you manually get a wanted level mid-mission and that objective appears. Sometimes the game sets a 'fake' wanted level and spawns scripted cops as part of the mission (like Blitz Play), which the mod ignores.
@MaxLuk @SemKill Thanks for the feedback, v2.1.0 should address gradual performance drops.