Map Updates 2.6.1
20,081
259
20,081
259
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
Pertama dimuat naik: 04 Oktober, 2023
Tarikh Kemaskini: 12 Febuari, 2025
Last Downloaded: 14 hours ago
167 Komen
More mods by Alex106:
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
Pertama dimuat naik: 04 Oktober, 2023
Tarikh Kemaskini: 12 Febuari, 2025
Last Downloaded: 14 hours ago
@Alex106 Thanks for reporting back.
Are you considering something like that? a standalone mod with just the lights on Portola Drive?
or do you kindly know mods that correspond to my requirements?
Best regards
Diddler
@Mauluskus No, I don't plan on making it as a standalone mod
As for other mods, you could try NVE
@Alex106 plz help me alex why i cant enter MLO interiors after installing them .. i see the interiors and doors open but i cant enter and when i using free cam to go in i fall in the sky ..
Note: This question has nothing to do with your modifications to the game. It's just a question of you being an expert in these things.
@elsanhoty There's probably some collisions still placed where the entrance/doors are located
@alex106 does this mod conflict with interiorsV ?
@amysteriouspa No
Cool thing you added submarine from the Doomsday Heist
May you add the aircraft carrier ATT16 near Lago Zancudo? With soldiers walking on a deck etc if you can
@Alex106 You forgot to add the .dll file to the archive. This makes it hard for the mod to work if some will download for the first time.
@Alex106 Is the "MapUpdateds.dll" file meant to be missing? Because I downloaded the new version and only the .ini file remains present.
@Alex106 Thanks for the hotfix! Cool update btw, nice to see the David PD has a proper MLO. Will you do the same for the other police stations around LS? (Vespucci, Rockford, Vinewood, etc.)
Now that i think about it, are you well aware of the FosA and Remastered mods, so that you'd know about comaptibility ?:
Map Updates
Map Fixes
Fixes & Improvements
Scenario Groups
@Scooby271 The placements for aircraft carrier already exists. I don't know if, aside from TrainerV, there's any script that loads it. Either way, here's one that does that https://pastebin.com/1XSj5821
Just remember that the MP map needs to be loaded at startup from another script. In case the carrier isn't loaded, reload the script and then it should work
As for the scenarios, it's a lot of work, so I don't plan on doing that
@SnakeVenom33939 No, aside from these I don't plan on doing the other locations, mostly because of the interiors either being too big/small or not matching with the exterior
@Klemc They're all compatible
Holy grail all mods will break soon:
https://www.rockstargames.com/newswire/article/akk98a4o755825/free-upgrade-for-grand-theft-auto-v-on-pc-coming-march-4
The only downside is that I'm not good at finding them.
@Alex106 Could you make this mod compatible with the swat interior fix mod? https://www.gta5-mods.com/misc/project-enhancement-v-dt_swat-interior-fix It's a great mod, but unfortunately, the two don't work together.
@SnakeVenom33939 I can't test myself, but try these files https://easyupload.io/29fn7n (the password of the archive is "mapupdates")
Import each ytyp in "v_int_9.rpf", "v_int_54.rpf "and "v_int_68.rpf" in "spmapupdates\x64\levels\gta5\interiors"
If it doesn't work, import all 3 in the dlc pack generated by the swat fix mod instead
@Alex106 Cool, thanks! I'm out of town currently but I'll test it when I come back and let you know within the next few days.
@Alex106 After some testing, it seems to be working. It's just that the cops don't enter the "new" interiors added from your mod, like the Life Invader office, which is no big deal. Also had to replace the files in the swat interior fix mod instead of spmapupdates despite the load order being higher and being at the bottom of the dlclist. If you add this fix as an official update, probably best to make it optional, unless you decide you want to and get permission to combine the two mods into one, though that's not up to me. Either way, I think I can say it works. Thanks! Would it also be possible to include compatibility with this mod as well? https://www.gta5-mods.com/maps/lively-bahama-mamas-wip It completely restores the Bahama Mamas, except it doesn't include the light fix unfortunately. If not, no worries, thanks again!
@SnakeVenom33939 I don't think I can make NPCs enter the extra interiors. As for the Bahama Mamas, that requires a bit more work, which I can't do
@Alex106 That's cool, thanks again!