GTA Online Survivals 9.1.0
9,425
147
9,425
147
As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
Teleport markers
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
Pertama dimuat naik: 09 Oktober, 2021
Tarikh Kemaskini: 01 Jun, 2022
Last Downloaded: 31 minit yang lalu
All Versions
344 Komen
More mods by JustDancePC:
As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
Teleport markers
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
Pertama dimuat naik: 09 Oktober, 2021
Tarikh Kemaskini: 01 Jun, 2022
Last Downloaded: 31 minit yang lalu
Teleport markers were added for the Bunker Survival and Nuclear Silo Survival, the locations are marked on the map with the "Bunker" and "Secret Lab" blips. You must have MP Maps already enabled or the interiors won't load, obviously.
If you do not wish to use these markers, they can be disabled in the config.json file.
@Vlone2Thug i have the exact same problem, shields.. and i managed to start one by attacking in grove street after picking what mode, but aftert that no success.
@zerenda I actually have the epic version and a cracked version. it works when it wants to on and off with the cracked version XD but for the most part, it just works now no problem. IDK what to attribute that to.
@Vlone2Thug ah okay, now i managed to start 2 of them, grove street is one, i can still find the start NPC at every survival exept one.. got all fresh installed scripthook and everything.
@Silveiraah Not a bad idea to play Palmer-Taylors Plant :D
I know I've probably asked this before but what do i need to do to trigger the XMAS survival?
I go to the map mark but i'm unsure what to trigger it
nvm figured it out
for those that don't know there is a "bird" you have to shoot to start the survival
@JustDancePC Currently having an issue with this mod and RAGECOOP. It's no issue with this script, however. RAGECOOP removes NPCs for it's ped sync system, and every time I drive past a survival RAGECOOP removes the trigger ped. This activates the survival, and kicks me out of my vehicle. Otherwise, RAGECOOP syncs these survivals beautifully, only one player needs to have and activate the survivals for everyone to play. I know you don't have time to work on this mod currently, but I'd love an option to just press the relevant button to activate the survival, or a way to be sure that the survival only triggers when the player kills the NPC. If that could make it onto your future features list, I'd really appreciate it. An option to have all blips have the same name to allow the game to collapse them would also be really useful for players with hundreds of extra blips. Thanks so much for all your hard work on this awesome mod!
I'm confused where to put these files there is no readme inside
Excellent mod - can you add an option to reduce the number of waves? 10 waves is way too many and would like to set them to like 2 or 3. I end up teleporting outside the survival area and sometimes the game crashes with a "MULTIALLOC" error (only related to this mod).
can you make gladiator arena mod?
@minh tri That sounds fun 🧐
@JustDancePC yeah:D
@JustDancePC I hope you will do it :D
@JustDancePC Highly doubt you'll see this, but any way to add an option where we could change the colors of enemy vehicles? I think it'll be a nice feature to have.
I apologize if this isn't the best question, but how do we access the cayo perico survival blips? For context, this and your rampage mod are the only two mods I have installed (both top notch quality on par with the game btw), but I was wondering if we needed anything else installed two access those two blips. if so which do you recommend, and also is there a way to disable those two blips in general?
Also, for the christmas and xmas survival, the cat runs away before I can reach the location, and 9 times out of 10 the bird flies away. In fact the only way I was able to shoot the bird without flying away far before I got there was to air break to him.
Im incredibly sorry for spamming this comment section xD, I managed to remove the cayo perico heists, and I changed the halloween and christmas trigger peds (to a smoking clown, and the new grooch model). however, the last thing really bugging me is the rain drops during the christmas survival. I tried to remove it using your sourcecode, but I couldn't recompile it for the life of me (i have no scripting knowledge). Its kind of just jarring to see massive rain puddles forming with snow falling. Ik its kind of knitpicky, but the mod is almost completely perfect to me, and little things like that just bug me. if you could help me recompile it, or maybe just disablee for a potential next release, I'd be really greatful. hope to see you back here soon ,your mods are so polished.
I can't seem to add new survivals to this if they're outside the original map. All my JSONs are formatted correctly, and I've created the new files for each survival and edited the triggerpeds file. Is there something I'm missing here, or is it just not possible for players to add more survivals at this time?
great mod.. but please add an option to set number of waves. 10 is too much and takes forever.
is there an option to mix & match enemy types? or randomize them?
This mod is really intense. Great job.