GTA Online Survivals 10.1.0-beta
13,322
193
13,322
193
As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
Teleport markers
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.1.0-beta
* Fix Bunker survival, Nuclear Silo Survival and Cayo Perico survival being unplayable due to MP maps not being loaded by default.
* Fix animal survival trigger peds moving from their spawn location, making it impossible to start their survival missions sometimes (this affected the cemetery survival, alien survival, halloween survival and xmas survival)
* Adjusted weather in the xmas survival
* Moved around some pickups in the cemetery survival
* Added new teleport location blip (named "Cayo Perico") to go from LS to Cayo Perico
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
- Cemetery Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
- Cemetery: can be used to acess the Ludendorff cemetery. It is marked on the map with a question mark
- Cayo Perico: can be used to access Cayo Perico. It is marked on the map with the "Cayo Perico" blip
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.1.0-beta
* Fix Bunker survival, Nuclear Silo Survival and Cayo Perico survival being unplayable due to MP maps not being loaded by default.
* Fix animal survival trigger peds moving from their spawn location, making it impossible to start their survival missions sometimes (this affected the cemetery survival, alien survival, halloween survival and xmas survival)
* Adjusted weather in the xmas survival
* Moved around some pickups in the cemetery survival
* Added new teleport location blip (named "Cayo Perico") to go from LS to Cayo Perico
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
Pertama dimuat naik: 09 Oktober, 2021
Tarikh Kemaskini: 5 hari yang lalu
Last Downloaded: 26 minit yang lalu
All Versions
390 Komen
More mods by JustDancePC:
As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
Teleport markers
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.1.0-beta
* Fix Bunker survival, Nuclear Silo Survival and Cayo Perico survival being unplayable due to MP maps not being loaded by default.
* Fix animal survival trigger peds moving from their spawn location, making it impossible to start their survival missions sometimes (this affected the cemetery survival, alien survival, halloween survival and xmas survival)
* Adjusted weather in the xmas survival
* Moved around some pickups in the cemetery survival
* Added new teleport location blip (named "Cayo Perico") to go from LS to Cayo Perico
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
- Cemetery Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
- Cemetery: can be used to acess the Ludendorff cemetery. It is marked on the map with a question mark
- Cayo Perico: can be used to access Cayo Perico. It is marked on the map with the "Cayo Perico" blip
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.1.0-beta
* Fix Bunker survival, Nuclear Silo Survival and Cayo Perico survival being unplayable due to MP maps not being loaded by default.
* Fix animal survival trigger peds moving from their spawn location, making it impossible to start their survival missions sometimes (this affected the cemetery survival, alien survival, halloween survival and xmas survival)
* Adjusted weather in the xmas survival
* Moved around some pickups in the cemetery survival
* Added new teleport location blip (named "Cayo Perico") to go from LS to Cayo Perico
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
Pertama dimuat naik: 09 Oktober, 2021
Tarikh Kemaskini: 5 hari yang lalu
Last Downloaded: 26 minit yang lalu
FYI: This script will load MP maps as they're needed for multiple survivals.
Also, teleport markers were added for the Bunker Survival, Nuclear Silo Survival, Cayo Perico survival and Cemetery survival. The locations are marked on the map with the "Bunker", "Secret Lab", "Cayo perico" and "Cemetery" blips. If you do not wish to use these markers, they can be disabled in the config.json file.
@JustDancePC I can’t figure it out.
@Starfox1993 haha, it's a giant rabbit. It runs away so you might have to approach carefully
@JustDancePC Ah ok, Thank you lol.
Great mod.
I found the zombies r bugged tho and don't have their animations, the Xmas survival doesn't seem to work and the Chiliad bunker ones just fall through the map. Unless I'm missing a mod that loads them in
Some things I'd love to see tho as improvements or changes:
I'd like to see the Ludendorf Suvival have the mages work like they did online rather than just run at u. I'd also like to see the rabbit not flee as its hard to change to hard-core since it runs faster than the player does. I'd also like to see it use its unique Halloween Snow weather that it has for the online version.
Great mod tho so far. I've been having a blast with it and can't wait to see what comes from it after.
@maskedwander Care to post any examples of the animations being bugged? That would be really useful. I tested it myself and all the animations were working as intended; it could be a problem caused by one of your other mods or something.
The mages are planned for a future update tho, that's why this release was tagged as a beta instead of a full release 😁
I didn't really test the bunker and xmas survival in this latest version, I will look into it; but if you can post any examples of what's going on that would be really useful.
@JustDancePC I was wondering which North Yankton map are using for the zombie survival? I have been using the Nexus version and haven’t seen any Rabbits.
@Starfox1993 I added a new video in the images section.
The script itself loads North Yankton when you use the cemetery teleport, so I guess I'm using my own version (?
@JustDancePC Yeah that never shows up on mine. It’s possible that I have either the wrong version of the game or the wrong version of the map. Thanks for the video
Amazing mod!! but for me my game crashes when Wave 9 starts. Any idea why?
@MoeMoe does it happen on a specific survival or all of them?
@JustDancePC Number 17 Trevor's Meth house and the strip club. I have yet to play the others. Ill update you if the others are the same. Thank you for the quick reply. This mod is now my fav thing on SP haha
@JustDancePC for me the zombies all just run like normal. They make the noises but just run and punch like any other NPC would.
I will go through mods and see if anything is causing an issue
Glad to hear the Mages r planned.
Also what is the trigger for the Xmas survival. Even in a free cam I can't find an NPC on their phone.
Also the issue isn't the normal bunker not spawning. My issue is that the Doomsday Bunker from the Heist doesn't spawn. I just hit the trigger at chlliad and fall through the floor.
Is there a mod u recommend to use to spawn in these Online assets?
Also a change that might b nice is disabling weapon melee on thr zombie juggs. Kinda takes away the threat if u can just slap them and gun them while they r down
@MoeMoe after trying really really hard I got to wave 9 on the meth house survival and my game didn't crash... I'll try with the strip club one and record a video
@maskedwander for the xmas survival the trigger is a pigeon.
Yeah I will disable that, thanks for the suggestion
@MoeMoe Added a new video playing the strip club survival. 10 waves completed, no crashes
@JustDancePC I've completed 3 other locations since and they didn't crash. Maybe it was some other mod that made me crash in the meth house and strip club. I thought it may be an issue with this mod since it was 2 in a row. I will try the meth house and strip club again and see how it goes. Thank you anyways and sorry if I inconvenienced you.
i dont understand what im doing wrong with scripts... not a single script works for me i have scrpithook v and v dot net and made a scripts folder but none of them work.. anyone able to help please???
@mk7raff well, if you actually read the description you will see that this script does not use scripthookv dot net and it doesnt need a scripts folder
simply incredible