Vice City
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  • 690692 972b81ae880277726b570cc6b9c92ea612b035e6 full

    @xParadox Links to older versions are within the readme file.

    @Skyelord It's a bug in the old version. You can fix it by editing "<water_foglight>" in the timecycle files and changing all the values to 0.000

    11 November, 2019
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    @endead Yes, I am working on a RDR2 mod with _CP_ and robi29 called "VisualRedemption".

    It won't be as complex as NV / NVR because RDR2 is a great looking game right out of the box. We can still make some improvements in a few areas though.

    You can follow the project via discord @

    11 November, 2019
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    Komen Dilekat

    NaturalVision Evolved is coming early 2020!

    - Highly ambitious project
    - In development for more than one year
    - Multiple developers with different roles
    - Lighting and weathers completely reworked
    - Includes numerous features never seen before
    - Tons of bug fixes and much more

    Stay tuned for additional information...

    Discord Server:

    11 November, 2019
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    @A-12T99 It's quite impressive. Those reflections will look great alongside the NVR overhaul I've been working on for the last seven months.

    12 Jun, 2019
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    Congrats on the release :)

    26 Febuari, 2019
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    @Ners You are doing something wrong. Is your game version legally purchased or pirated? There is a line in the timecycle files that specifically eliminate rain sound. You aren't supposed to touch weather.xml or any other file. These lines are <no_rain> and <no_rain_ripples and they are set to 1.0000 for each hour of the day in ExtraSunny weather.

    @Horvard Just use vanilla procedural.meta if it's that much of an issue for you. The procedural for NVR has procedural shadows enabled for each object which is probably hurting your frame rate.

    29 November, 2018
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    @viaz Yes, that is an issue. I've been looking into a fix.

    @Chasco31 Maybe there's something conflicting with your modded weapons. The nights aren't pitch black btw. You should just do a fresh install of GTAV.

    @kratosnomercy Show me a picture. It doesn't look very bright for me, but I'd like to compare it to how it looks on your end.

    @shredxt Thanks but I am already aware of this bug. It will be fixed along with a few other things.

    @Ners That should not happen. Make sure you installed each file correctly. This includes weather.xml and all the timecycle files. Perhaps even try reinstalling using the OIV file.

    28 November, 2018
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    @AussieSunset Please double-check your install of the mod. Maybe you mixed up some files. You can also try to back up and rename your current mods folder and then try installing NVR on a clean mods folder.

    @kratosnomercy Which interior is too bright for you? Show pics and location. You have to edit exposure settings in timecycle_mods_1.xml to decrease the brightness of each interior. It's too complicated for the average user. If there is an interior that's overly bright then please report it and I'll try to fix it in a future update.

    25 November, 2018
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    @Vlad94 You can disable it yourself in the timecycle files. Look for <postfx_vignetting_intensity> in each timecycle weather file and change all the values to 0.0000 under URBAN and GLOBAL sections of each file.

    @viaz Try using Simple Trainer to switch weathers. Also do you mean timecyclemods.asi or timecycle.asi? I have no idea what the latter file is. Try updating ScripthookV and ScripthookVDotNet though. Download links to both are inside the NVR readme file.

    @DxrkestNet MXAO is disabled by default because it's buggy with vehicles and other stuff.

    @Grotor46 Don't leave me a rating if you can't get the mod to work on your end. Try on a clean install of GTAV.

    @prince_linus Unfortunately not. It was necessary in order to create the sunrise and sunset in Sunny / Cloudy weathers.

    25 November, 2018
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    @BmW13294 @RaefZa Try using 7zip to extract it.

    @Trexx Make sure you installed it to the mods folder. Try reinstalling the add-on.

    @RJ-7 mb300sl

    @A-12T99 It's a neat idea.

    25 November, 2018