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@Carrythxd You're welcome. That way you can't really miss any of the changes :-)
@Carrythxd Extract the two vehicles.meta and just run diff (https://en.wikipedia.org/wiki/Diff_utility) on them to see the differences.
@Carrythxd I think it would be just faster to diff the file from the .oiv and the original installation?
@Cass May I ask if it's personal preference not to include some cars (prototipo, banshee2, tyrus, some others) or is there some reasoning behind that? Or can you perhaps include spawns outside popgroups.ymt somehow as well and I just missed the other file?
This inspires me to create some kind of "collect them all" mod just to test out *all* the physics. The ones I've tried are awesome and make the cars feel individual instead of "just another fast/slow car with different graphics".
I looked at the night sky, thought it looked quite nice. Then I installed your mod, and I realized how much beautiful it could be. No going back now!
@cass If I'm using Cass's WoV, is Cass's Handing V included fully within it? I used to have just Handling V installed, and now I installed WoV and it seems to work handlingwise as it was previously. So should I skip installing Handling V if I ever need to reinstall, as WoV installs handling.meta files the same way Handling V did?
@LtFlash I have to admit I'm not sure. When spawning trailers they fall from the sky, and usually crush the fence underneath. If I encounter this again, I'll report this in more detail. In the mean while, thank you for an awesome mod!
Forgot OpenIV.asi on reinstall and can't delete my comment anymore. Sorry for bother.
I reverted to clean install, started OIV and installed the packages in the correct order. Then I got err_gen_invalid crash on start. Any clue what I botched up?